A little logic goes a long way.
Find a five-letter word in six guesses. Every guess gives you another clue.
Follow your curiosity.
Type any accepted five-letter English word, then press Enter. Use your keyboard or tap the letters on screen.
Notice the little clues.
Blue ✓ means the right letter in the right place. Copper ↔ means the letter belongs elsewhere. Gray − means there is no remaining match.
Make your next move.
Use those clues to refine your next guess. Find all five letters before your six guesses are up.
One guess, three kinds of evidence.
For this fictional example only, imagine the answer is PLANT. You guess STARE.
A is exactly where it belongs. T belongs somewhere else. There is no match for S, R or E.
Yes, letters can repeat.
Each ✓ or ↔ uses one copy of a letter in the answer. Exact positions are matched first; remaining matches are assigned from left to right.
In this fictional example, answer: APPLE. Guess: ALLEY.
There is only one L in APPLE. The first L gets ↔; the second gets −. A − can mean “you used too many of this letter,” even when another copy has ✓ or ↔.
A complete fictional game, explained
This game is invented for explanation, not taken from a player record or today’s puzzle. Imagine the answer is PLANT. Begin with STARE, as above: − ↔ ✓ − −. A belongs in the middle, T must move away from the second position, and S, R and E are absent. Before typing again, separate what the row proves from what merely sounds like a possible word. It does not tell you whether P, L or N is present yet.
Next, guess CLAMP. The feedback is − ✓ ✓ − ↔. L and A are correctly placed; C and M are absent. P belongs somewhere other than the last position. The earlier T clue still applies even though this row does not contain T. Together, the rows suggest a word with L and A fixed, a P outside the last square, and a T outside the second square.
PLANT fits those clues. Submitting it gives ✓ ✓ ✓ ✓ ✓ and ends this fictional game. The example shows how to combine rows, not a claim that this opening always solves a word quickly. Another answer would produce different feedback and require a different next move. You can try this way of reading a board in Unlimited practice, then compare each decision with the explanation in your completed game’s review.
A third example: exact matches take priority
For another fictional example, let the answer be LEVEL and the guess be EERIE. Its feedback is ↔ ✓ − − −. The E in the second square is an exact match, so that copy is assigned first. LEVEL contains another E in the fourth square. The remaining guessed letters are checked from left to right: the E in the first square receives ↔, while the final E receives −. Each coloured match uses a different copy from the answer.
Read that final row as a count as well as a set of positions. The check and arrow account for both copies of E; the dash on the extra E does not erase either match. R and I have no match at all. This is why the row matters more than a keyboard colour alone. The keyboard preserves the strongest feedback for a letter, but cannot show all its separate copies. The misplaced-letter guide explains how to carry those position restrictions into another guess.
Count positive copies within a row, rather than adding every arrow from the whole game. Seeing the same letter misplaced in successive guesses may describe the same copy moving through your attempted positions. It does not prove the answer contains another copy each time. Keep the strongest count evidence from a row and combine it with the position restrictions from the other rows before choosing a candidate.
Three beginner misunderstandings
A familiar word is not automatically a possible answer. Puzzico accepts a wider dictionary for guesses than its reviewed answer pool. A legal word can help test letters without being a potential solution. Read the editorial standards for how those lists are selected.
A correct tile does not force your next input. Puzzico does not enforce hard mode. You may choose a word that breaks a known position to investigate other letters. It still costs a guess, so consider what you expect to learn before using that freedom.
A local midnight is not the Daily reset. The shared puzzle changes at 00:00 UTC. Your local clock can show a different date or time. The active-game window and the shared reset are separate rules, as the questions below explain.
Make it your daily ritual. Or keep going.
Daily gives everyone the same word at 00:00 UTC. There is one official result per daily puzzle for this browser. Unlimited gives you a fresh practice game whenever you finish. Both use six guesses; their results are kept separately.
What happens when a word isn’t accepted?
You’ll see a message, your typed word stays put, and no guess is used. The same goes for a word that isn’t five letters long or one you already tried in this game.
Can I leave and come back?
Yes. Your accepted guesses are saved to this browser’s game record. Switching modes keeps both games. An active daily game can be finished for 24 hours after your first accepted guess; a practice game stays active for seven days. Unfinished games count as expired when their window closes.
Can I use a gray key?
Yes. This game doesn’t enforce a hard mode. Your keyboard shows the strongest feedback seen for each letter, and every key stays available while you play.
Why is my history different on another device?
A randomly generated cookie links your browser to its record. There are no accounts or cross-device syncing. Clearing cookies starts a new record; saved games are kept for up to 180 days.
Can I see what each guess meant?
After a game ends, choose “View result & review.” Open each row to read a position-by-position explanation. Sharing sends your score and clue counts; the word stays a surprise.
Can I change the colors?
Open Settings for stronger outlines and darker feedback colors. Symbols are always visible. You can also reduce animation. Your system’s reduced-motion setting is respected automatically.